#ArtsNI

7 Feb

Guest post from Karen O’Rawe @classygenes

Friday saw the first ever #ArtsNI meetup for people working in or with arts organisations in Belfast. The initial concept was to create an informal get together which would provide an interesting way to learn about new and existing digital ideas and hear how they worked for others. The Black Box kindly loaned us the use of their café bar and the space really added to the informal atmosphere we had hoped for.

Surrounded by a mixture of arts and digital people, freelancers and geeks, Oonagh Tweets (aka Oonagh Murphy) gave an excellent introduction to #ArtsNI and some useful stats from the Culture 24 ‘Let’s Get Real’ report.  If you’re interested in this report, but have limited time, Chris Unitt has outlined it’s key recommendations

Matt Johnston from Digital Circle outlined what the Creative Industries Innovation Fund was for, who could apply and gave a few examples of the interesting projects he had heard about.  It was refreshing to not only have some practical tips for applying, but also to see just how excited and inspired Matt was about the projects CIIF hoped to fund. If you are interested in finding out more about the fund there is more info here >> 

After a short tea-break with tea served in beautiful china teacups from Emma Victoria Vintage , we asked Alan Hook from the University of Ulster to tell us about his experiences of Alternate Reality Games. He made references to many projects, two of which really caught my attention – Invisible Belfast  an Alternative Reality Game that was created as part of the Belfast Book Festival and Where’s Wally?, created by a UU student.  It has certainly whet my appetite to find out more about ARGs and discover if developing a game might be an innovative way to attract more visitors to the www.testdrivetheartsni.org site which I manage.

Almost everyone in the room had used Twitter in some shape or form, whether for personal or work related reasons.  This made for an already converted audience for Chris Martin from the Grand Opera House to speak to.  Chris talked about the Grand Opera House’s Twitter Policy, trending and running Retweet Competitions.  There was discussion around how much time people should spending updating Twitter and Facebook and it was agreed by almost the entire room that, as always, there is never enough time.

We finished with Melissa Gordon from the Crescent Arts Centre who gave the group a quick run down of how QR Codes worked for her venue.  The venue use the codes quite extensively, on tickets, posters, print, internal advertising and on outdoor advertising such as Adshels.  Melissa explained her success at getting customers to click through for ticket deals, provided some tips on what we should remember when using a QR Code and showed us cute ideas from around the digital world.

As is always the case at these kind of events, the real networking started at the end of the event.  We had Marketers questioning Geeks, Arts Managers talking to Designers and Media people talking to Bloggers.  Lots of faces were put to lots of names and many new contacts were made. Feedback from the event was excellent and we hope to have another event very soon.

You can see what people where talking about on Twitter on our storify 

So any ideas, let us know on the Hashtag #ArtsNI and watch this space for news of the next #ArtsNI Event.

Karen O’Rawe @classygenes

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Race against Time

29 Jan

I am completely enthralled with Tate’s new mobile game, Race against Time. I’m actually rather addicted, but am currently stuck in the mid 1970′s … the goal is to get  to the present day.

The game is based on an art history timeline with famous paintings appearing through out. As the picture above shows, players can access power ups to help them on their journey, but must avoid obstacles and enemies such as art attackers!

Each decade forms a level, when you complete a level you get access to information on the art movements featured. The image below shows a futurist image alongside the graphic it inspired.

Alongside the strong links to art history in the app, another really clever feature of this game is the emphasis that it places on going to Tate Modern. To access Turbo Power, you have to actually be in the Tate Modern building.

I really like the game, it’s great for when you have 5 minutes to kill, but I think I may be stuck in the 1970′s until my next visit to London. Did I mention it’s free? …. and is available in the app store now, so yes it’s great, go and get it, but you may find yourself being very unproductive for the next few days (although on a plus note your knowledge of Art History will have increased!)

 

Tags not Labels

3 Jan

 

The Ulster Museum or as its know in Belfast ‘The Museum’ has taken an exciting approach to making a travelling exhibition a little bit more venue specific. To coincide with the V&A’s touring ‘Street Art‘ exhibition which is currently on in the Ulster Museum, the museum commissioned a  number of local artists to create their own ‘gallery pieces’. The exhibition of these commissioned works has been titled ‘Tags Not Labels

The travelling exhibition is great, its got all the big names from Banksy to Jamie Hewlett…but the addition of work by local artists makes it a must see exhibition. As someone that spends a lot of time in London when I visit museums and galleries in Belfast I often think I’ve already seen that exhibition in London, or I’ve seen that painting  in a bigger more compelling exhibition. But by creating a mash up of the the travelling exhibition ‘Street Art’ and commissioning new work  the travelling exhibition looses its pre packaged feel, and instantly becomes a uniquely Belfast show.

Alongside commissioning  new work, the Ulster Museum has really reached out to new audiences by using a blog for the first time …check it out here >> , advertised in AU a popular local youth / culture magazine, and also used Facebook advertising.

Adam Turkington a local arts manager, and former director of Trans Urban Arts Festival worked closely with the museum on this exhibition. This partnership and the use of relevant platforms for advertising and to facilitate online conversations creates a strong foundation for future projects to tempt a younger, dare I say it cooler crowd into the Ulster Museum.

Should museum websites pull in content from non museum sources?

13 Dec

A few weeks ago the Walker Art Center launched their new website. I was really excited to see that the site contains a range of content, and voices from across the center but also from external sources such as blogs and newspaper articles. In a web survey that I carried out in May/ June of this year I found that visitors wanted museums to curate the web and indeed the art world for them, hosting content from external sites is a great way to do this.

The survey I carried out was distributed across all of the Irish Museum of Modern Arts’ Online platforms*, and gathered a range of data on the context of  visitors online experience. From their current location, to what other online and offline activities they were carrying out whilst engaging with the museum online.

The survey ended by asking two open response questions:

1.What do you like about what IMMA does online ?

2.What would you like to see IMMA do online?

One of the key, and perhaps unexpected trends that the responses for these questions showed was that visitors want museums to curate the web, and indeed the art world for them. For this blog post I have selected a few key, relevant comments to share. The comments show that visitors are keen to learn more about IMMA, it’s artists and the art world, they want to hear about these from a variety of sources and voices but rather than search the web for this information they want IMMA to deliver it to them via their website and social media channels.

Visitor comments:

**

‘Links to up and coming artists websites or exhibitions outside IMMA. Or you could possibly have a section where you can apply to have a blog or some other social thing eg: Twitter or something like that linked on the side page, perhaps this could be changed every month or so and be kind of like editors top 10 of the day/week/month. This could promote students work or ‘outside’ artists and maybe make the gallery feel like its not a locked door situation with regard to being a publically accepted artist and perhaps could give hope to young emerging artists and make it feel like a space for everyone regardless of who you are’

‘online collaborations with other museums and galleries’

‘More links to artists own websites (if living) or further study websites’ ‘Release info about artists currently showing. Not info about the show as such, but info about the individual’

‘Good but needs more activity’

‘Virtual link ups with other galleries and other art/cultural/fashion/heritage insitutions to make the art world more alive and tangible and interactive for the whole community not just artists’

‘I’d love to see more links to anything written about IMMA’

‘Reviews of exhibitions- art critics and man-in-the-street’

‘weekly debate’ ‘blog on events’ 

‘Greater online examples of work from the artists in residence scheme, links to other galleries with concurring shows by the same artists’

‘If I am bothered to follow someone on twitter or fan them on Facebook, I want to be rewarded for that. I’m not opting in to just get ads pushed out to me. I’m opting in to hear opinions I wouldn’t normally get to hear’

**

Having spoke to a number of museum staff at a range of institutions about the idea of aggregating content from external sources the issue of control has always been raised.

What if something on that external site is illegal or offensive? The Walker website however challenges this question and demonstrates that external content can be used successfully, this content is, after all curated and selected by museum staff so control of what visitors are directed to is maintained by the museum.

The positive feedback from a range of sources (The Atlantic , The Independent (uk)Art DailyIt’s That Nice), and social buzz generated when the site launched will perhaps encourage other museums and art galleries to embrace alternative voices and content as a means to generate a more engaging, welcoming and interactive web space for their museum or galleries visitors.

*The survey was distributed on IMMA’s website, Twitter, Facebook and two listings bulletins, 256 responses were collected. These are just a small selection of responses, I intend to publish an academic paper as an outcome of this research and this will include a more considered approach to methodology and data trends.

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The Innovative Museum: Part 2

30 Nov

This is my second post on the Museum Computer Group, UK Museums on the Web Conference , you can read part 1 here >>

Key Note: Jane Finnis, Culture24

‘Let’s Get Real: How to Evaluate Online Success’

Jane talked about the action research project carried out by Culture 24 and 17 partner cultural organisations. The outcome of which is the ‘How to Evaluate Online Success’  report  which provides a sector wide benchmark, and a social media toolkit.

The report showed that museums and other cultural organisations only command a very small proportion of online attention share. To succeed Jane suggested museums need to embrace  both agile working, and failure – two things that may seem like alien concepts to many museums.

In order to succeed Jane suggested museums needs to build brands around specific interests, niche rather than mass. Reassuringly for smaller museums she highlighted that whilst money may buy web hits, it does not buy engagement!

My main ‘take home’ from Jane’s talk is a simple question, that I think we all need to ask more often….

‘If the answer is an app……What was the question?

Open Mic Session

This quick fire session allowed people 5 minutes to quickly introduce a project that they are currently working on, below are some useful links to these projects:

British Museum. Samsung Digital Learning Centre: AR gaming with children

Sound Delivery: Social media training and creating an accreditation programme for young people

Pesky People: Go Genie  a site to allow people to check the accessibility facilities of cultural organisations before they visit.

BBC: Things to Do a listings facility that allows cultural organisations to reach out to BBC’s online audience

iMuse: a programme to enhance the enjoyment and educational value of museums for people with communications disabilities.

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Alex Bromley, Rhiannon Loosley and Matthew Rose, Museum of London

‘Integrating collection data to build sustainable online resources’

© Museum of London

The Museum of London team talked about moving towards a digitally integrated system, that allows different departments to re-purpose and re-use the same content. Essentially the creation of  ’sustainable and efficient working practices’.

Working across departments the team made the case to senior management for increased inter departmental digital projects, placing an emphasis on building solid foundations the team worked together to appreciate each others priorities from learning audiences to data standards.

One of the outcomes of this is the Picture Bank, an online image service that was created with a view to being used by teachers in classrooms.

The focus of their work has been laying steady foundations, integrating data management across departments, and embedding future proof thinking in all that they do. On twitter the main conversation point during their talk was the challenge of making the case for digital to senior management, something the Museum of London team seem to have done successfully.

Luke Smith and Giv Parveneh, IWM

Lives of the Great War: Building First World War life stories across archives through crowdsourcing’

This project collates data on the 800,000 people who’s names are on war memorials around the country, but this is just the starting point working with partner organisations, and the the general public the aim of this project is to start to piece together the life stories behind these names.

The project uses a range of digital platforms from Flickr to Facebook to disseminate the information they already have, and also to reach a wide range of audiences. As Luke and Giv said nearly every school in the country is within walking distance of a war memorial, this however moves the concept of the memorial beyond a name and a stone to allow people to engage with and help uncover the individual stories of those that served.

Seth van Hooland, Max De Wilde, and Ruben Verborgh 

Free your Meta Data 

What can I say these guys made meta data interesting….something I’m not sure I can do, so I think it is best that I recommend you watch this video and take your first step towards becoming a ‘meta data liberator’

Joesph Padfield, National Gallery

‘Presenting and Referencing High Resolution Images on the Web’

Joseph talked about the National Galleries use of IIPImage to manage high resolution images. As digital imaging becomes more advanced file sizes continue to increase, for example most of the National Galleries computers struggled to open Google Art Project  images properly.

IIPImage allows the gallery to manage large image files to create a day to day working system for conservators, allowing conservators to view, annotate and examine images as they work on them. These images are also used to compile technical bulletins.

Jon Pratty, Arts Council England

Jon introduced the new digital commissioning programme ‘The Space’, the video below provides an overview of the programme. The key detail to note is that arts organisations must submit expressions of interest by the 9th of December.

My key take homes from the day…

  • Research is important. Funders and Senior management may not get digital, so we need to create a strong evidence base to demonstrate the value of what we do. The Let’s Get Real report is a great example of research that helps make the case for digital, but also provides a benchmark from which to measure success….and failure.
  • Partnership is key to success, from skill sharing to developing niche networks and projects that incorporate collections from a range of museums such as IWM ‘Lives of the Great War’.
  • Eat cake (as advocated by Claire Ross). Eating cake, and in person meetings help to keep project teams motivated to push boundaries, to try new things, to bounce back from little failures and to create even greater successes.

As ‘official blogger’ I just want to say a massive thanks to all the speakers and to the Committee for organising such a varied and exciting day. It’s great to work in such a diverse, engaged and generous sector – I just hope I’ve managed to convey some of this vibrancy in my blog posts.  I look forward to seeing MCG members at future events and to continuing the conversation on the MCG list and on Twitter.

Has Alternative Reality Gaming Gone Mainstream?

28 Nov

I was prompted to write this post when I saw my dad playing an ARG this weekend , all thanks to Mercedes new ‘Escape the Map’ campaign.

A TV advert (see video below) directs viewers to a website to help Marie Escape the Map..

When viewers log on to the website the game automatically starts, and on screen directions guide the player around the game. Mercedes is a big, mainstream brand, as a result most of the people who want to check out it’s new car will be unfamiliar with the concept of an ARG and many will simply be logging on to find out about the car. Suddenly they are without choosing to do so, thrust into a game.

I showed this site to a few different people after the add came on TV, what I found really interesting where the different responses to it. Female friends got really involved in the game and where slightly confused about what was going on, Male friends (and my dad) commented on how nice the car was throughout the game.

The interactive features which include carrying out ‘normal, every day tasks such as having to search for directions to a car park that a man on the street gives Marie, or inputting your phone number create the sense that this is real, and not actually a game.

Is this the biggest commercial use of an ARG? It is after all being advertised at peak TV times, and Mercedes is a pretty big brand.

Will Mercedes engagement with an ARG format catalyst them into becoming the next big marketing thing?

Mercedes using ARG’s moves the format far from its original cult existence as discussed in Frank Rose’s book ‘The Art of Immersion’ 

Could this be the tipping point, ‘the’ campaign that makes ARG’s mainstream?

The answers to these questions has yet to be seen, but ‘escape the map’ certainly lowers the barriers to engagement, participation is not by selection, or a passworded website, participation is simply by inserting the escapethemap.com URL

The final genious in this campaign is the unexpected follow up….a call from Marie to thank you for your help and to let you know that she is safe. Simple, brilliant, genious use of information the user has provided in the game. A truly Transmedia experience that starts on your TV screen in the comfort of your sitting room, moves to a website then via maps, and sat nav screen shoots you out into the ‘world’ via your computer screen. Then just when the participant think its over, the final piece of the experience a phone call …that leaves the recieptent confused, intrigued but mostly, I think impressed.

….and just incase you want to find out more about Maire she’s on Twitter @girlinmap : ‘I’m a girl who’s trapped inside the map’

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The innovative museum: Part 1

28 Nov

Ross Parry, outgoing chair of the MCG committee kicked off the day by acknowledging the austere times that we currently face, but also pointed out that the MCG is a forward looking, practical group and suggested that we can use this as an opportunity to innovate, to press reset and to look to ‘a brighter future’.

This years UK Museums on the Web Conference took a new format, with both invited keynote speakers and papers from members.  Along with the traditional after lunch ‘open mic’ session.

Carolyn Royston, Head of New Media, at the Imperial War Museum (the conference venue) welcomed delegates and briefly introduced some of IMW’s current digital projects including their new website, and an open government licence which they have  worked hard to put their collection online under. Carolyn also mentioned the continuing partnerships around the WW1 centenary, something which one of her colleagues expanded on later in the day.

Keynote: Mark O’Neill, Head of Innovation and Delivery, Government Digital Service

‘What’s the difference between museums and Ikea?’

Marks vision is to shift public services into becoming ‘digital by default’, not digital for digital’s sake, but instead putting the user at the centre of the experience and using digital as appropriate.

Highlighting the difference between optional and mandatory UX, Mark pointed out that museums are optional, people choose to visit our websites so we have to work that bit harder to make that an enjoyable, rewarding and intuitive experience . Government UX on the other hand is often rubbish from benefits, to filling in your tax returns, whether you like the experience you still the need the information, so your still going to use the site. This is where museums can influence wider digital practice, because they create ‘optional’ experiences they are generally better than mandatory experiences.

Moving on to talk about barriers, Mark emphasised the need to move the barriers that prevent us from putting the users first. He mentioned legal, HR and Procurement, something which I know is something that often shapes digital projects in museums. Recognising that innovation = ideas + action we need to move these barriers, or perhaps more feasible work with or around them to ensure that we can keep pushing boundaries and putting the user first.

When Mark said ‘ I’m very conscious that you shouldn’t do everything yourself- because, you can’t ‘ I perked up, embedding digital across organisations is something that I am particularly interested in, the suggestion that we need to create a toolbox of capabilities is something that I found particularly interesting. MCG, and the MCG email list is for many that ‘toolbox of capabilities’ so I guess what we now need to look to do is create a similar toolbox either internally, or across institutions for the non digital members of our teams to ask questions, test out new ideas, and up skill, or skill share.

Ending his talk Mark looked at the search experience of an online museum visitor, and an online ikea shopper. Searching for a vase on both sites he demonstrated the text heavy, difficult to navigate responses generated by the Getty museum to the the visual response generated by Ikea   Whilst I don’t really agree that it is a fair comparison, it is a useful comparison. Sometimes looking at how other sectors are responding to user needs can help us define how museums should develop their digital practice.

Session 1: Getting it right from the start

Peter PavementSurface Impression and Marc Steene, Pallant House Gallery

Intensive collaboration between museum, developer and participants

Surface Impression worked with Pallant house to facilitate an open submission exhibition, and to create an online exhibition space. The project questions ‘what is art? and how is it selected? the team where mindful of creating an easily accessible site that would allow the widest possible participation.

‘Outside In has no set creative criteria, boundary in art process or limit on subject for the artists that choose to align themselves with the project.’

The website allows for easy image upload, with the option to create an online exhibition.  There is the potential to develop the submission and image upload process into an app which would allow pictures to be taken and uploaded, instantly in a gallery space or in a persons home.

Accessibility is a core component in this project, rather than simply an after thought.

Claire RossUCL and Tom Grinsted, IWM

‘Cultural Collaborative Exchange: Collections, Social Interpretation, Partnerships and Project Management’

Claire and Tom spoke about their NESTA Digital R&D project which centres on Social Interpretation. Beginning by discussing the project management methodology Tom explained the difference between Agile and Waterfall methodologies. Agile being developmental and responsive, and waterfall a methodology which scopes and fixes the project at the begin and does not permit change.

This project takes an agile approach, something which is quite unusual for a museum project, but quite common in software development. Using this approach the project explores social interpretation under three strands: in gallery, mobile and online.

Social interpretation ‘happens anyway in person, it’s not new- it’s just using new platforms to facilitate it’ however as soon as the idea that visitors will be allowed to voice their opinions online museums often freak out, Tom framed this conversation quite nicely

Traditional museum person: So you want to let people say what they want about our collections online?

Digital person: Yes

Traditional museum person: Does that mean people can say the Nazis where right?

Digital person: Yes, but that doesn’t mean that they will! and if they do it is not a disaster, because we we can take it down, and often the online community will itself self moderate and correct inaccuracies.

The agile project management of this project is it seems as central to the process and indeed the desired research findings as those surrounding the social interpretation analysis. The application form was collaboratively written using google docs, the project has both a traditional project board and a wider reaching advisory board to direct its progression. Outcomes are being shared from the outset, with Claire saying that their goal is to fail faster, and learn quicker.

The fast paced, nature of this project makes it quite unique, but another central research method that I think we all liked the sound of is eating cake, drinking tea and meeting in person, all central to maintaining a dynamic and engaged project culture. you can read more about Claire’s thinking about project management and cookies on her blog  , or for info on the project check out the Nesta blog

You can read part 2 of my blog on the Museum Computer Group conference by clicking here >>

Amsterdam Museum Night

10 Nov

I’m just back from an ace weekend in Amsterdam, luckily my visit coincided with Museum Nacht. Museum Nacht is annual event which sees 45 museums open to 2.00 am, not only are the museums open but they also host a pretty random mix of events from bikini waxing, to 3D printing you can check out more their programme here>>

I was blown away by the quality of events at Museum Nacht. Museums weren’t simply open…they programmed exciting and innovative workshops and events and welcomed with open arms Amsterdam’s young creative types.

People paid to take part.

17,50 euro isn’t cheap but 1,000′s of people parted with their hard earned cash to visit museums on a Saturday night. Everyone really made an effort (we felt a little under dressed!)

The event sold out, and lots of people we spoke to said they really wanted to go but that they couldn’t get hold of a ticket anywhere. There is an interesting value relationship at play here. Museums value their young visitors and invest in creating exciting and engaging events, young visitors invest in culture because they know that it is something that they will enjoy.

Visitors and museums financially invest in Museum Nacht…which I think changes the nature of the event – in a good way. Visitors did not just ‘visit’ they participated with museums, they produced exciting new work in response to museum collections, and they had a great time doing it.

What follows are a couple of great things that we came across on the night:

Amsterdam Museum I really loved the mix of paintings, objects and interactives at the Amsterdam Museum. The buzz around the place was unbelievable it actually felt like we where in a club, and there was a great mix of people drinking and dancing in the courtyard and people taking in the exhibitions inside.

The Amsterdam DNA exhibition, the museums central exhibition uses lots of QR codes, but presents them in a really easy to use way. I loved that when we walked in to the gallery space a guide sorted us out with info in English and explained how to use the QR codes. Each visitor gets a book with a unique QR code that they can use at home to follow up there visit.

FOAM Next up we headed to FOAM…we followed the crowd and the queue to find it!

I’m not a fan of queuing but the impressive architectural mapping projecting made standing in cold more than worth it. I’ve seen lots of videos of this technology but this was my first time actually seeing it first hand and it looks blooming brilliant.

Once inside we went to an exhibition which looks at the future of photography, and the photography museum. The exhibition posses lots of challenging questions, and asks visitors to get involved. You could barley get hold of a pen because so many people where queuing up to add their voice to the exhibition.

Visitors also got the opportunity to make their own work out of photographs- which my friend Sarah Campbell is demonstrating in the photo below.

Mediamatic I was really excited about getting to check out Mediamatic they seem to constantly be producing really cool projects.

For Museum Nacht they asked people to register a RFID tag (in the form of a pink heart!) to their Facebook account. Visitors could then scan their tag by objects that they ‘liked’ …such a great idea.

With a queue out the door it’s not surprise the tech was struggling a little to keep up. I loved the experimental nature of this exhibition and the use of the RFID tags, it wasn’t perfect but it was so nearly there.

I will definitely be watching with interest how Medimatic continue to develop the use of RFID technology in exhibitions spaces!

Alongside the great tech, Mediamatic also had the cheepest beer of the night at only 2 euro…so all round we where impressed.

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For more info on Museum Nacht I would highly recommend watching Geer Oskam (project manager for N8) talk about his work at MuseumNext click here >> for a link to the video and text transcript

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Digital Skills Audit

24 Oct

If you really want to embed digital across your organisation then you need more than just your ‘digital’ staff to think digitally. What shocks me is that very few organisations ask their staff what skills they have.

A simple, quick yet effective way to get a better picture of skills that your staff hold would be to carry out a digital skills audit, a simple survey that asks staff how confident they are on a wide range of platforms from Facebook to Twitter, Blogs to social apps such as Foursquare.

This information could then be compiled to create a skills database. These skills could be called upon to help fulfill project needs from guest blogging, to live tweeting at out of hours events, to covering twitter when someone is off sick or on holiday.

A key to collating accurate information is to ensure staff know that you don’t want to check what they are up to online, indeed you don’t even want to know their Twitter, or Facebook names it is simply a skills register.

I think many museums would be surprised at the skills their ‘non digital’ staff have, put in to good use these skills could help your organistion embed digital across all that it does.

Dr Lynda Kelly wrote in her blog recently ‘We have seven community managers based on enthusiasm and capability and allocate one day per week to each community manager for them to monitor our Facebook and Twitter accounts’

The emphasis on enthusiasm and capability, rather than traditional job titles is an important one, digital should not be something that sits in one department, instead it should be something that all staff with the relevant skills are actively encouraged to become involved in.

A digital skills audit may be the cheapest and indeed quickest piece of research you do this year, but in terms of impact and engagement it may be the most effective!

Apps on the high street

18 Oct

The fashion industry has truly embraced digital, from Burberry launching their collection on Twitter to the London Fashion Week Digital Innovation Award examples of innovation can be found from the catwalks to the highstreet.

Still waiting on my Catwalk invite, I headed to Victoria Square (my local shopping centre) to see how high street shops are using apps in store.

My first point of call was the Swatch Showroom, a pop up shop to coincide with the MTV European Music Awards which are being held in Belfast in a couple of weeks. Swatch are running a daily competition to win a pair of tickets to the event. To win shoppers are asked to check in via foursquare.

The only problem is very few people in Belfast use, let alone know what foursquare is. (I have a foursquare project I want to develop so I will be watching this one closely.) The girl in the showroom was quite surprised that I new what foursquare was, let alone actually use it. Apparently so few people have it they had to quickly get some flyers printed.

Lesson from this example check the relevance of the app, or social media platform before launching a promotion on it! I’m glad Swatch and MTV are trying this out in Belfast, it saves me having to do it myself, instead I shall be watching check-in’s from the comfort of my smart phone.

It’s a good idea, but perhaps Facebook Places, or liking their Facebook page would have been more effective.

Next stop Topshop

Topshop are using the  SCVNGR app to run an instore treasure hunt. Shoppers can complete challenges to gain points, these points can then be traded in for rewards. Rewards range from a 20% of voucher, to entry into a competition to win an ipad and a shopping spree.

Tasks include checking in, commenting on Topshop’s SVNGR page, or taking photos of specific items such as shoes, a bag, jeans etc.

I really like the idea of this app, but I did find it got in the way of shopping, I was trying on shoes whilst trying to upload photos, writing comments whilst browsing the sale rail. I think the issue was flow, the app required me to engage with it while I was busy shopping. It would have been better suited to use in a queue, or even whilst in the changing room rather than on the actual shop floor.

I do think however that SCVNGR could provide an interesting way to engage visitors in museums, or indeed across a number of museums and galleries. Perhaps a multi site SCVNGR hunt that required people to complete tasks inbetween, rather than in venues would perhaps be a good way to develop the use of this app.

Who knows…perhaps this research will result in me winning MTV tickets, or even an ipad!

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